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*** COMPLETELY REBALANCED SETTLEMENT MECHANICS - Settlements start with really low populations, but reaching 150-250k in huge cities like Constantinople is now possible (before one could get to 40-50k hardly, which was far from real matters.). Gives different armies even more variety. *** OLDER UNITS WILL STILL APPEAR IN YOUR RECRUITMENT SCREEN! For example if you want to recruit handgunners versus muskets or highland rabble against late game cavalry, its all possible now. I added a lot of stuff, will try to make a list of it soon. The Il-khanate may recruit Bedouin Cavs from their caravansarays in deserts, Rocket Launchers and Elephants in High-Late game and so on. Think of it as mercenaries, who joined your growing empire. For example you may recruit English Longbowmen from your Docklands (with very slow spawn rate and high price) with some Eastern nations like Hungary. I tried to keep some sort of historical accuracy with the roosters, while giving every nation the same chances as the others. These units may be found in various buildings, such as Churches, Docks, Caravansarays and so on and in various time-periods of the game.
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*** ADDED NEW UNITS TO EVERY NATION FROM MERC AND OTHER POOLS (especially to those, who had far less than other nations - something which felt unfair). I also changed some other stuff here and there, to complete the package. They have arquebusiers and Cossack gunners for late game as well, since historical sources claim they used gunpowder while defending against the Russians). For Volga Bulgaria (or the Kazan Khanate as it was known later) I used various Eastern, merc and custom units. They focus on Heavy infantry and Light Cavalry mostly, as well as good gunpowder units later. For the Bulgarians, Ive used various units from other nations as well as merc ones, trying to represent the units and tactics, which the Bulgarian Kingdom used at those periods.
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I also added the Teutons later, since I then moved the campaign into 1300AD. On their places Ive put two historically important nations - The Second Bulgarian Empire (on the Balkans, Orthodox state) and Volga Bulgaria (between Russia and Cumans, muslim state, known as the Kazan Khanate in the 14th century). Continued abuse of our services will cause your IP address to be blocked indefinitely.The aim of this mod is only one - to make Stainless Steel 6.4 unpredictable and a bit more challenging in mid-late stages of campaigns.ĭuring the course of achieving that goal, I also removed the Mongols and Timurids (as they were did the same thing usually - capturing 2-3 nations and then dying out, completely removing all competitiveness in the East). Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps.
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